Major Update - 0.20
Major Update 0.20 - This update is going to be very big! It has a lot features that allow the game be more fun and playable. Here are the changes:
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Changelog for this version (0.20):
General Changes:
A brand new map - Facing worlds.
Brand new Map Elements:
Teleporter - I don't need to explain this, right?
Damage Plane - Like the death plane that kills you when you touch it, the damaged plane damages you when you're in the damage zone.
Added a 'Music' volume slider to the settings menu.
When killing an enemy, your health regeneration starts immediately.
Completed the default settings.
Health regeneration speed increased.
Weapon spawners - Instead of one weapon per spawn, weapons are spawning. Once you take a gun from a spawner, that spawner regenerates a new weapon for other players to take.
Weapon spawners - Ammo regeneration - if you have the same weapon that the weapon spawner has and you're running out of spare ammo (the ammo that is used to reload the weapon with), you can simply walk over that spawner and your spare ammo will be regenerated!
Max Health is now 150 HP.
Added wallbangs to some structures to fix the firing through walls problem that I can't fix. (If you do this, YOU should be sentenced at the Hague for war crimes... and fuck you)
When switching to semi-auto auto the top of the crosshair is now gone to indicate the fire mode (when you switch back to full auto, the top of the crosshair will be back)
Added Bullet Spread to the AR. (You will see this system at full swing when new weapons are added, or maybe I already have some that are ready...)
New features that help the game to be played on more devices and are more easily accessible:
The game is, of course, at itch.io. Using the Itch.io desktop app, you can now install, auto-update Launch, and uninstall the game just like with Steam.
Added AMD FSR 3.4 to the game. It has the upscaler and the frame generation in the settings.
The game is now optimized to run at better framerates. Currently, with the Nvidia RTX 3080, Highest graphics settings, and no FSR (No upscaling and no frame gen), you get almost always 250 FPS. With FSR, that number is about 300 FPS.
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Movement:
Removed mantling.
Added DOUBLE JUMPING!!!
All movement logic was ported to the CMC (Character Movement Component), so movement for the client will be significantly more responsive under lag.
Movement is more responsive and doesn't lag even when there's a big FPS difference between client and server.
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Some enhancements I want to make:
Add more weapons to the game.
Add Item spawners like: Ammo, Shield, Abilities (like having an extra jump, Instant health regeneration, Ammo regeneration, Extra movement speed, etc.)
Make the destruction system run a 300+ piece destruction sequence without losing a single frame or experiencing small hitches.
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Known bugs:
Slide jumping causes players to walk on air
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Bug fixes:
Fixed an issue that caused the momentum gathering to fail.
Saved my git repository twice...
Fixed an issue that caused the aim sensitivity multiplier and the general sensitivity multiplier to always reset to the minimum value.
Fixed an issue that caused the graphics preset to turn to 'low' when entering the settings menu.
Fixed an issue that caused the volume slider not to update.
Fixed an issue that caused the default settings not to load on the first launch of the game.
Fixed an issue that allowed bullets to "Launch" players off/to the other side of the map
Fixed an issue that caused the death plane not to deal damage
Fixed an issue that caused semi-auto spread to be applied for weapons that are on full auto
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Feel free to add a new issue to the repo under the issues tab (https://github.com/hareltidi/MultiplayerTPS/issues), and don't forget to tag me! Use the 'bug' tag in the issue if it's a bug, and use the 'Enhancement' tag if it's something new you want me to add or make changes to.
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Files
Get My first multiplayer TPS
My first multiplayer TPS
This is a third-person multiplayer project made in UE5 C++. for me to learn UE5 C+
Status | In development |
Author | hareltid |
Genre | Shooter |
Tags | 3D, Movement Shooter, Multiplayer, Third-Person Shooter |
Languages | English |
More posts
- What's next? - the weapons update7 days ago
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